![]() If movement cost is doubled twice, then each square counts as 4 squares (or as 6 squares if moving diagonally). The core rulebook (p.194, 6th printing) explains what this means with an example: This is a specific exception to the normal rule for doubling. If more than one hampering condition applies, multiply all additional costs that apply. When movement is hampered, each square moved into usually counts as two squares, effectively reducing the distance that a character can cover in a move. Hampered Movement: Difficult terrain, obstacles, and poor visibility can hamper movement (see Table: Hampered Movement for details). Squeezing, as your character is larger than the area she is trying to walk into, and as such will also double the movement rate to enter a square.Poor visibility, which also doubles the movement cost to enter each square, and since those stack, each square will require quadruple the movement rate.Difficult terrain, which costs double the movement rate to enter a square.There are three conditions hampering you here: How would these issues effect Alvy? Which of these problems stack which each other to create a more complex problem, and which do not? If Alvy possessed some special ability that allowed her to ignore Difficult Terrain, which of these hazards may it or may it not negate. The sudden change of direction in the hallway while moving through darkness might cause her to bump into walls (V is not familiar with the building layout).The darkness may make movement difficult.The stairs are half-sized, which may require squeezing.The stairs might be considered Difficult Terrain. ![]() There are multiple potential obstacles that might impede Alvy based on the rules: Somewhere down the hallway, outside the darkness and first door on the left, the battle can be found. At the top of the darkened staircase, the hallway takes a 180-degree turn, going back the other way in the other half of the same squares (still 2.5 feet wide, still concealed in darkness). ![]() Halfway up the stairs, they become concealed in an area of magical darkness. On her initiative, she wants to navigate several terrain obstacles in order to get into the fight.įirst, she must run up a set of stairs which are half of a square (2.5 feet) wide. She is on the first floor of a house on the floor above her, a battle is taking place that her allies are already engaged in. What penalties to movement apply to the following scenario containing multiple hazards?Īlvy is a Ponykind Unicorn (from the Ponyfinder campaign setting) - she is a medium-sized quadruped with a movement speed of 50 (35 in armor).
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