While you're there, you can also pay a visit to Ada-1 and Banshee-44 to see an expanded selection of mods each day, and the latter's reputation system has been overhauled to function like that of Zavala or Shaxx. Likewise, with The Tangled Shore leaving the game, the material exchange options offered by Spider have been moved to Master Rahool at the Tower. You can also directly buy two of those Exotics-Hawkmoon and Dead Man's Tale-which would otherwise no longer be obtainable, due to their corresponding missions being placed in the Destiny Content Vault. Those are Hawkmoon, Dead Man's Tale, Ager's Scepter, Outbreak Perfected, Whisper of the Worm, and The Fourth Horseman. Many weapon perks have also been changed significantly, while certain catalysts can now be obtained by completing Vanguard, Crucible, and Gambit activities. These are just some of the many changes to weapons, which are far too numerous to list here. Lorentz Driver and Arbalest both see their flinch doubled, while Ager's Scepter's perk has been reworked so that it freezes Super recharge and reduces Super energy, rather than just impacting Super charge rates. For instance, high-impact fusion rifles will deal more damage, all pulse rifles will deal more damage to minor enemies in PvE, and Exotic primary ammo weapons and trace rifles will deal significantly more damage to minor PvE enemies. a shorter-duration but stronger amount of damage reduction when picking up Void wells (Well of Tenacity)."Īmong the weapon changes are those impacting entire archetypes, while some are focused on a single weapon. Bungie says the goal of these two changes is to make players decide between "a smaller, but longer-lasting, amount of damage reduction on-demand when wounded (Protective Light) vs. This will be a big deal for Raids given that Protective Light was essentially a must-use mod. Protective Light has seen its damage reduction reduced to 10 percent, while Wall of Tenacity's has been increased to 50%. Now Playing: Destiny 2: The Witch Queen Launch Day Livestream Bungie explains this is due to the fact that finishers are required to deal with Lucent Hive Ghosts, so preventing access to finishers would be a major impediment.īy clicking 'enter', you agree to GameSpot's Now, even if you don't have enough Super energy, you can still use a finisher-you just won't get that additional effect. You would previously be prevented from using them if you had a mod equipped that provided some additional benefit to finishers but required Super energy. Update 4.0.0.1's tweaks are wide-ranging and include both things we know about, such as changes to Gambit and the introduction of Void 3.0, and more granular changes that may or may not have been hinted at by Bungie over the last few months.Īmong the many changes include how finishers work. This update is out now and, you can enjoy it via the launch of both The Witch Queen expansion and Season of the Risen. Despite that number possibly sounding like a minor hotfix, it's in fact a massive one-with an extensive list of changes to match. Destiny 2: The Witch Queen is out today, and Bungie has released the patch notes for Destiny 2 update 4.0.0.1.
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